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[1ns3rt]

[overwr1t3]

When I first saw this, I immediately wanted to try and make some of my own, but on reflection, there are very few games whose characters have a low enough polygon count for this to be practical, and I never really got into Quake 1 that much.
I know how to get the 3D models out of Half-Life, but the characters are fairly detailed in that, so would be incredibly fiddly to make in paper
Maybe something from Dungeon Keeper 2, but I have no idea if it's possible to extract the 3D models. The quake / half-life family have an open file format & lots of modding tools which can manipulate the models, which is probably why this guy chose a quake character. Maybe I should have posted this under "GEEKS".
Rich - 22/5/2006 00:39 - 86.133.191.62
"MAYBE" you should have posted this under geeks!!!!!!!!!!!!!!!
Owen - 22/5/2006 08:03 - 82.34.236.147

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